Lenny Frimpong Game Designer

Lenny Frimpong Game Designer Lenny Frimpong Game Designer Lenny Frimpong Game Designer Lenny Frimpong Game Designer
  • Home
  • Professional Projects
    • Project T
    • Prodigy Math Game
    • Resurgence
    • Far Cry 4
    • Assassin's Creed IV
    • Splinter Cell Blacklist
  • Demo Reel
    • Ability Systems
  • Personal Projects
    • Far Cry - Level Design
    • DBZ - Pixel
    • Prodigy Math - Crafting
  • Frequent Questions
  • Resume
  • Contact Me

Lenny Frimpong Game Designer

Lenny Frimpong Game Designer Lenny Frimpong Game Designer Lenny Frimpong Game Designer
  • Home
  • Professional Projects
    • Project T
    • Prodigy Math Game
    • Resurgence
    • Far Cry 4
    • Assassin's Creed IV
    • Splinter Cell Blacklist
  • Demo Reel
    • Ability Systems
  • Personal Projects
    • Far Cry - Level Design
    • DBZ - Pixel
    • Prodigy Math - Crafting
  • Frequent Questions
  • Resume
  • Contact Me

DBZ - Pixel

Purpose - Exploring different game mechanics 


Exploring a range of dynamics like energy, health, maneuvering, obstacles, strategy, animation, and firing mechanics was both enjoyable and insightful. It was an opportunity to evaluate how these elements interacted, discerning their strengths and weaknesses. Implementing these mechanics provided a valuable learning experience, allowing me to learn important lessons for future projects.

Lenny Frimpong's Game Designer Portfolio

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