Lenny Frimpong Game Designer

Lenny Frimpong Game Designer Lenny Frimpong Game Designer Lenny Frimpong Game Designer Lenny Frimpong Game Designer
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  • Professional Projects
    • Project T
    • Prodigy Math Game
    • Resurgence
    • Far Cry 4
    • Assassin's Creed IV
    • Splinter Cell Blacklist
  • Demo Reel
    • Ability Systems
  • Personal Projects
    • Far Cry - Level Design
    • DBZ - Pixel
    • Prodigy Math - Crafting
  • Frequent Questions
  • Resume
  • Contact Me

Lenny Frimpong Game Designer

Lenny Frimpong Game Designer Lenny Frimpong Game Designer Lenny Frimpong Game Designer
  • Home
  • Professional Projects
    • Project T
    • Prodigy Math Game
    • Resurgence
    • Far Cry 4
    • Assassin's Creed IV
    • Splinter Cell Blacklist
  • Demo Reel
    • Ability Systems
  • Personal Projects
    • Far Cry - Level Design
    • DBZ - Pixel
    • Prodigy Math - Crafting
  • Frequent Questions
  • Resume
  • Contact Me

Far Cry - Level Design exercise

Purpose: Level Design Exercise

On the map to the right, enemy bases are marked in red, road paths in grey, walking paths in brown, aggressive wildlife in orange, non-aggressive wildlife in pink, and pick-up items in yellow. The main base I wanted to explore further was the one located in the ocean.

I envisioned the base as a war ship. A few things I kept in mind were strategic locations where players could seek cover and mapped out potential routes for AI pathfinding.

Check out the 3D version I made using Unity in a gym-like setting. It was a great learning experience, and I'll carry the lessons forward as I keep honing my skills in future projects.

Lenny Frimpong's Game Designer Portfolio

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