Job Title: Systems Game Designer
In this project, I was responsible for creating new weapons and balancing them to match the game's needs. Teaming up with the AI team, I ensured the weapons provided a fun challenge without becoming too overpowering. This involved diversifying the weapons to tackle different types of enemy archetypes, encouraging players to think strategically. Additionally, I implemented several features using Blueprint visual scripting to enhance the overall experience.
Lenny Frimpong's Game Designer Portfolio
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