Lenny Frimpong Game Designer

Lenny Frimpong Game Designer Lenny Frimpong Game Designer Lenny Frimpong Game Designer Lenny Frimpong Game Designer
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  • Professional Projects
    • Project T
    • Prodigy Math Game
    • Resurgence
    • Far Cry 4
    • Assassin's Creed IV
    • Splinter Cell Blacklist
  • Demo Reel
    • Ability Systems
  • Personal Projects
    • Far Cry - Level Design
    • DBZ - Pixel
    • Prodigy Math - Crafting
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Lenny Frimpong Game Designer

Lenny Frimpong Game Designer Lenny Frimpong Game Designer Lenny Frimpong Game Designer
  • Home
  • Professional Projects
    • Project T
    • Prodigy Math Game
    • Resurgence
    • Far Cry 4
    • Assassin's Creed IV
    • Splinter Cell Blacklist
  • Demo Reel
    • Ability Systems
  • Personal Projects
    • Far Cry - Level Design
    • DBZ - Pixel
    • Prodigy Math - Crafting
  • Frequent Questions
  • Resume
  • Contact Me

Prodigy Math - Crafting

Purpose: To explore the possibilities of crafting 


During my time at Prodigy, I set out to explore crafting possibilities. I created a project in Unity, staying within the game's constraints, aiming to boost player engagement and retention. Though the company didn't pursue it, I don't regret the effort. The user testing provided valuable insights that benefited other parts of the game. 

Lenny Frimpong's Game Designer Portfolio

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